瞧一瞧:《暗黑破坏神3》官方透露游戏故事情节
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网友:
拆迁过渡费怎么算
t:2em;"> How will lore be handled and presented in Diablo 3?
D3的故事情节是如何展现的?
Bashiok:
What an open ended question... well, a lot of different ways. For one your character will be able to speak, and that's pretty huge actually for storytelling purposes. Also we have the 'audio book' system, that was shown off at BlizzCon in limited form (see next answer). Aside from that, all the usual stuff but in greater quantity. NPC speech, dialogue, events, bosses, quests, etc. etc. There's a lot more going on.
这是个很开放的问题哦...嗯,通过很多方法来进行。第一,你的角色可以说话,这将很大程度上负责了讲述游戏故事的目的。另外,我们有“声音书籍”系统,这个某种程度上在BlizzCon中已经展现出来了(让我们看下个回答)。除此以外,还有大量的通常线索,例如说NPC说的话、与玩家的对话、情节事件、 BOSS、任务等等。这些方面有很多的.
网友:
Will there be individual items scattered around the game world that can be read or listened to for back story, or will it be in one consolidated location?
在游戏世界中,会不会有一些散落的或者在某些固定位置的可以让我们读或者听个别物体,让我们从而了解游戏的背景。
Bashiok:
Yes there are books that drop somewhat randomly that when picked up can be listened to. I say somewhat randomly because they should make sense contextually. Leoric's Journal should be dropping in the same dungeon where you fight his undead corpse, and not somewhere else that doesn't make sense. They're fully voice acted lore treasures essentially. Think Bioshock tapes.
对的,有些书会随机掉落,当你捡起他们的时候,你就可以听了。我所说的随机是指他们根据情节掉落的。例如说,骷髅王里奥瑞克的日记会在你杀死他不死身体的那个地牢里掉落,而不是在任何一个和这本日记没有关联的地方。这些书籍事实上是引导了故事的情节,是很珍贵的。可以参照考生化奇兵里面的录音.
网友:
Considering Diablo 3 is a fast-paced game, how much lore is the Blizzard team planning to put in? Will we get a detailed recounting of past events, or a surface recollection?
考虑到D3是一个快节奏的游戏,暴雪团队打算在游戏中设置多少个故事?我们会不会获得前作情节的详细回顾?或者说还是一个很表层的回忆?
Bashiok:
A lot. Well, as much as we can. But we're making sure it's all as "opt-in" as possible. Meaning, if you don't care, if you want to skip quest dialogue, don't care what's going on, and want to just get to the killing, then that's possible. If you want to slow down and really explore the story, you can do that too. So we're not forcing you to sit through anything.
很多。我们会尽可能地塞故事进去的。不过可以肯定我们将尽可能做到“自愿参与”。详细点说,如果你不在乎、如果你想跳过对话、不考虑故事将会怎么发生而只是享受杀怪,那么这样也是可以的。如果你想放慢脚步,并真正地探讨游戏的故事,那么也是可以的。所以我们不会强迫玩家去“经历”任何事。
网友:
How much new lore is being slated to present with the game's release?
已经有多少新故事被选在游戏中?
Bashiok:
<------------------------ this much ------------------------>
<------------------------ 这像这么多 ------------------------>
网友:
Will the game be incorporating information from the books? (So you know, I have not personally read them, but I intend to.)
在书中是不是混杂了游戏的线索?(你知道,我一般不读他们的,不过现在有兴趣)
Bashiok:
I'm aware of some, yes. But you won't have to have read them to enjoy the game.
我知道有一些。是的,书中会有游戏的线索,不过你不需要为了玩游戏而读他们.
网友:
How much of the game's lore (old & new) will be mixed in with the story events and quests that take place?
会有多少故事(新旧掺杂)将出现在游戏的情节和任务中?
Bashiok:
I actually can't think of a way to answer that. Rephrase/elaborate?
我不知道怎么回答这个问题。能详细说明些?
如果大家是真正从头到尾去阅读[暗黑2]的故事剧情,或者完完全全体验过[星际1]和[魔兽3]的官方战役的话,那么你应该会知道暴雪在游戏的内涵方面的工作是真的很到位的,或许这个就是暴雪每出一款游戏都大卖的原因吧。因为,在暴雪手里,游戏不仅仅可以来玩,而且还是可以阅读体验的!
相信[暗黑3]不会让我们失望!
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